Or are you able to drag the corps into a piles. You can take the corner of your car put it in your pocket for future use? Also never tried to take all that debris to throw it later. Originally posted by Joblo:Is it true because i never see than in GTA. But the game refuse to acknowledge it and forgot it has you leave.
Your wrong the reason why we dont notice it are not the tool tip but mostly because these destructable and object are only another layer for visual effect. And when you get back later did the game have left everything in place or just forgot what you done.
Is it true because i never see than in GTA. And have not been able to properly modernise the game engine to stay competitive. And to this date BGS have still not fixed the crashing issue.
For example Fallout 4 crashes on RTX series graphics cards with PhysX enabled. Because their game engine is just plain unfriendly to modern features. I.e better physics systems, texture stream in, better AI systems and routine, more modern feature friendly etc.įor example I doubt Startfield will have features like DLSS or Ray Tracing. It was around a decade ago that game engines started being able to do everything that the Gamebryo (renamed Creation Engine) could do and more. This also ties into the Bethesda illusion we are talking about in a different thread, for some reason people are under this illusion that Bethesda games are doing something special that no other games do, for some reason they are accutely aware of features in a Bethesda game and constantly point it out as if this is something that points to Bethesda's greatness however when another game does the exact same thing they seem completely oblivious to it's existence even if it is done 10x better.Īgreed with all of the above.
However if you look at a game like GTAV, I mean truly look at it, you will notice that there are just as many objects in the world with physics interactions if not more than Skyrim, sure you may not notice them because there is not a tool tip that hovers over it telling you that it is a basketball but the objects are there as well as desructable street signs and fences that all explode into littler pieces that all have their own physics interactions, different damage areas on cars and vehicles with parts that can fall off and provide more physics interactionsĪs for NPC schedules there are also plenty of games that do this as well, I mean if you follow NPCs in RDR2 you can see that they do have a full routine where they go to work, get drunk at the bar and so on and so force however you probably don't notice it as it is not as overtly obvious as they are not named NPCs that you interact with for quests and the like Take for example the object physics, this is ovetly obvious in Bethesda games because all of the clutter items on tables are all named inventory items that can be interacted with and put in your inventory, you notice these items because when you hover the crosshairs over it it brings up a tool tip prompt saying what the item is, what its value is ect, but out side of these items the environmental interaction is limited, you can't move crates and there is no destructible environments or anything like that. If you actually look at a lot of modern games you may realise a lot of games actually do the things that you think only the creation engine is capable of, you are just not noticing it because it is not as overtly noticeable as it is in Bethesda games. Nah I am pretty sure most of the most popular modern engines can do what the creation does and I am pretty sure they could do it more efficiently as well. Very few games come close to the level of detail and interaction/immersion with full physics on all objects. Originally posted by vonbleak:I actually like the Creation engine jank and all - Very few engines can actually do what it does despite its flaws.